In this post I have tried to arrive at a synergy based on concepts provided by Daniel Pink in his book Drive and the concepts mentioned by Simon Sinek in his book The Infinite Game.
Motivation 2.0 or Carrot and Stick method of motivation was applicable in the era of Industrial Revolution based on finite mindset
Whereas Motivation 3.0 is applicable in the modern day of the knowledge worker based on intrinsic motivation related principles.
The table below outlines the most glaring differences and proves beyond doubt that Motivation 3.0 is adopted by infinite minded leaders in the infinite game of business.
Motivation 2.0 | Motivation 3.0 |
Based on extrinsic motivation e.g Rewards | Based on intrinsic motivation e.g. autonomy |
Short term oriented | Long term oriented |
Result in Type X(extrinsic) personalities | Results in long term mindset oriented Type I personalities |
Does not apply in the modern day infinite game | Is the best technique for the infinite game |
Encourage narrow mindset , unethical behavior | Encourage adopting infinite mindset and long term oriented mindset |
Inherently stressful | Inherently oriented towards fulfillment |
Dopamine shot | Stimulates flow of Oxytocin |
Common for mundane , routine bound and “Left brain” oriented work | Most applicable to encourage creativity , innovation associated with “right brain” oriented work |
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